So looking through the codebases for gtkglarea and gtkglext the contrast in approaches is pretty stark:

gtkglext gtkglarea
large codebase small code
separates platform specific code ifdefs everywhere
dead maintained for the moment

For my purposes, I think I’m best to port back to gtkglarea. It is maintained for now (not to slight the current maintainers, just we’ve been through this dance before).

update:

I’ve done the port.  Since kludge3d used gtkglarea in the past it wasn’t really that hard. So for now I’d say unless you need gtkglext’s extra features, use gtkglarea.

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